Meet the Machine Knight. The robot I modeled to learn more about creation of higly detailed assets. Working on this project I was inspired by numerous robots of sci-fi pop-culture.
The robot is modeled in 3ds max and RailClone. Small details were added in Zbrush. Rendered in V-ray. All materials are procedural. 18 UDIM displacement maps are distributed over the model. Each map has 4k resolution.
The robot is modeled in 3ds max and RailClone. Small details were added in Zbrush. Rendered in V-ray. All materials are procedural. 18 UDIM displacement maps are distributed over the model. Each map has 4k resolution.